Embedded Testing


Testing

1.     What is software testing?

It is the process of executing software in a controlled manner, in order to answer the question “Does the software behave as specified?”

2.     Validation & Verification

Validation   –        Are we doing right job?

Verification          –        Are we doing the job right?

3.     Software Specifications & Testing

3.1.    Phases (Levels) of Testing

Unit Testing

 Software Integration Testing

o   All-at-once

o   Bottom-up

o   Top-down

  System Testing

 Performance / Load Testing

 Regression Test

 Quality Assurance Test

 Acceptance Testing

3.2.    Eight Basic Principles of Testing

Define the expected output or result.

Don't test your own programs.

Inspect the results of each test completely.

Include test cases for invalid or unexpected conditions.

Test the program to see if it does what it is not supposed to do as well as what it is supposed to do.

Avoid disposable test cases unless the program itself is disposable.

Do not plan tests assuming that no errors will be found.

The probability of locating more errors in any one module is directly proportional to the number of errors already found in that module.

3.3.     Methods of Software Testing

 Structural or "white box" testing

 Functional or "black box" testing

3.4.    Test Design

 Test Strategy

 Test Plans

o   Acceptance Test Plan

o   System Test Plan

o   Software Integration Test Plan

o   Unit Test Plan(s)

 Test Case Design

o   Acceptance Test Specification

o   System Test Specification

o   Software Integration Test Specification

o   Unit Test Specification

Ø  Test Procedures

3.5.    White Box Testing            

Structural tests verify the structure of the software itself and require complete access to the object's source code.  This is known as ‘white box’ testing because you see into the internal workings of the code.

White-box tests make sure that the software structure itself contributes to proper and efficient program execution.  Complicated loop structures, common data areas, 100,000 lines of spaghetti code and nests of ifs are evil.   Well-designed control structures, sub-routines and reusable modular programs are good.

Many studies show that the single most effective defect reduction process is the classic structural test - the code inspection or walk-through.   Code inspection is like proofreading - it can find the mistakes the author missed - the  "typo's" and logic errors that even the best programmers can produce.  Debuggers are typical white-box tools.

White-box testing’s strength is also its weakness.  The code needs to be examined – by highly skilled technicians.   That means that tools and skills are highly specialized to the particular language and environment.  Also, large or distributed system execution goes beyond one program, so a correct procedure might call another program that provides bad data.   In large systems, it is the execution path as defined by the program calls, their input and output and the structure of common files that is important.  This gets into a hybrid kind of testing that is often employed in intermediate or integration stages of testing.

3.6.    Black Box Testing

Functional tests examine the observable behavior of software as evidenced by its outputs without reference to internal functions.   Hence ‘black box’ testing.  If the program consistently provides the desired features with acceptable performance, then specific source code features are irrelevant.  It's a pragmatic and down-to-earth assessment of software.

Black box tests better address the modern programming paradigm.  As object-oriented programming, automatic code generation and code re-use becomes more prevalent, analysis of source code itself becomes less important and functional tests become more important.

Black box tests also better attack the quality target.  Since only the people paying for an application can determine if it meets their needs, it is an advantage to create the quality criteria from this point of view from the beginning.

Black box tests have a basis in the scientific method.  Like the process of science, functional tests must have a hypothesis (your specifications ),  a defined  method or procedure (your test), reproducible components (your test data), and a standard notation to record the results.

You can re-run black box tests after a change to make sure the change only produced intended results with no inadvertent effects. 

3.7.    Test Phases

There are several type of testing in a comprehensive software test process, many of which occur simultaneously.

3.7.1.    Unit Test

In some organizations, a peer review panel performs the design and/or code inspections.  Unit or component tests usually involve some combination of structural and functional tests by programmers in their own systems.   Component tests often require building some kind of supporting framework that allow components to execute.

3.7.2.   Integration test

The individual components are combined with other components to make sure that necessary communications, links and data sharing occur properly.   It is not truly system testing because the components are not implemented in the operating environment.  The integration phase requires more planning and some reasonable sub-set of production-type data.  Larger systems often require several integration steps.

There are three basic integration test methods:

all-at-once

bottom-up

top-down

The all-at-once method provides a useful solution for simple integration problems, involving a small program possibly using a few previously tested modules.

Bottom-up testing involves individual testing of each module using a driver routine that calls the module and provides it with needed resources.  Bottom-up testing often works well in less structured shops because there is less dependency on availability of other resources to accomplish the test.  It is a more intuitive approach to testing that also usually finds errors in critical routines earlier than the top-down method.   However, in a new system many modules must be integrated to produce system-level behavior, thus interface errors surface  late in the process.

Top-down testing fits a prototyping environment that establishes an initial skeleton that fills individual modules are completed.  The method lends itself to more structured organizations that plan out the entire test process.    Although interface errors are found earlier, errors in critical low-level modules can be found later than you would like.

What all this implies is that a combination of low-level bottom-up testing works best for critical modules, while high-level top-down modules provide an early working program that can give management and users more confidence in results early on in the process.  There may be need for more than one set of integration environments to support this hybrid approach.

3.7.3.    System Test

The system test phase begins once modules are integrated enough to perform tests in a whole system environment.  System testing can occur in parallel with integration test, especially with the top-down method.

3.7.4.   Performance / Stress Test

An important phase of the system test, often-called load, volume or performance test, stress tests try to determine the failure point of a system under extreme pressure.    Stress tests are most useful when systems are being scaled up to larger environments or being implemented for the first time.  Web sites, like any other large-scale system that requires multiple access and processing, contain vulnerable nodes that should be tested before deployment.  Unfortunately, most  stress testing can only simulate loads on various points of the system and cannot truly stress the entire network as the users would experience it.  Fortunately, once stress and load factors have been successfully overcome, it is only necessary to stress test again if major changes take place.

A drawback of performance testing is that can easily confirm that the system can handle heavy loads, but cannot so easily determine if the system is producing the correct information.  In other words, processing incorrect transactions at high speed can cause much more damage and liability than simply stopping or slowing the processing of correct transactions.

3.7.5.   Regression Test

Regression tests confirm that implementation of changes have not adversely affected other functions.  Regression testing is a type of test as opposed to a phase in testing.  Regression tests apply at all phases whenever a change is made.

3.7.6.   Quality Assurance Test

Some organizations maintain a Quality Group that provides a different point of view, uses a different set of tests, and applies the tests in a different, more complete test environment.  The group might look to see that organization standards have been followed in the specification, coding and documentation of the software.  They might check to see that the original requirement is documented, verify that the software properly implements the required functions, and see that everything is ready for the users to take a crack at it.

3.7.7.   User Acceptance Test and Installation Test

Traditionally, this is where the users ‘get their first crack’ at the software.  Unfortunately, by this time, it's usually too late.   If the users have not seen prototypes, been involved with the design, and understood the evolution of the system, they are inevitably going to be unhappy with the result.   If you can perform every test as user acceptance tests, you have a much better chance of a successful project.

3.7.8.   Repair

The whole point of all quality processing is to prevent defects as much as possible, and to discover those defects that do occur before the customer does.   The repaired code should start the testing process all over again.

3.8.    Functional testing features

3.8.1.   Destructive v/s validation testing

Validation tests are positive tests.  They confirm that the software meets requirements - that an input, or set of inputs give the desired output.

Destructive tests try to determine if the software does things it shouldn't do.  The ratio of destructive tests to validation  tests in a mature test suite should be about 4:1.

3.8.2.   Reproducibility

Reproducibility is critical for good functional testing.  You must ensure that the same input drives the same output.  This means that the test environment cannot change in unknown ways, or the integrity of the test will be compromised.

3.8.3.   Risk analysis

Risk analysis helps reduce the infinite amount of testing that you can do.  A simple formula can help determining a risk factor, then you can decide what levels of risk you can accept.   A level 4 risk with a level 4 probability would yield a risk factor of 16, something that should definitely be tested.   As your testing efficiency increases, you can move from testing level 16s to 12s, to 8's, etc.

3.8.4.   Equivalence partitions and boundary testing

Equivalence means that all data that takes the same logic path is identical for testing purposes.   If a field has a valid range of data from 1 through 10,  the validation test needs only one or two valid values.  Testing all values in the range is actually running the same test 10 times.  You need to test the boundary conditions - those data values that cause the logic to take a different path.  In the range above, for example, you need a validation test that uses 11, -1, 0 and a destructive test that enters an X.

Testing Fields that accumulate data on the other hand can benefit from entering all possible values.  See volume testing, below.

3.8.5.   Quantity, volume, stress, performance tests

Too much data such as array overflows or index duplication because of insufficient field size can cause major system problems.    You must determine how your application performs under varying loads.  Is there enough storage?  Is the data transmission fast enough with enough bandwidth to handle all the possible users?  Data generation tools and load stress simulators are useful here.

Response time often is an important factor in the delivery of applications.  Requirements for certain response times exist, whether they are explicit or implicit.  Therefore response time must be tested, especially when there are big changes to a part of the application that might affect interactive processing.

3.8.6.   Completion criteria

Completion means knowing when to stop.  You can test forever and still not cover every possibility.  The goal is to guarantee a quality product that is satisfactory to the users in a finite amount of time.  Risk analysis and equivalence analysis can help to reduce the amount of testing.  Metrics can determine the release threshold.  Function points covered, time between failures, number of tests completed can all be used to determine a reasonable stopping point.

3.9.    Manual Testing Tools

Most testing tools are not automated at all, but are manual tools that can document tests, produce test guides based on data queries, provide temporary structures to help run tests or measure the results of the test.  Here are some of the most common:

3.9.1.   Drivers and Stub programs

Driver programs provide emerging low-level modules with simulated inputs and the necessary resources to function.  Drivers are important for bottom-up testing, where you have a complete low-level module, but nothing to test it with.  
Stubs simulate sub-programs or modules while testing higher-level routines.

3.9.2.   Instruments and Debuggers

Instruments are variables installed in the code that print or display the contents of the variables as the program runs.  Debuggers are automated tools that provide this capability and more.

3.9.3.   Dumps

The last resort is the dump.  It is the ultimate instrument, displaying all the contents of program memory at the point of failure.  Debuggers and operating system tools usually provide this function.  

3.10.     Automated Programmer Tools

3.10.1. Test case generators

These generators can extract data from programs as they run, however, research has proven that random generated tests rarely have a high bug yield.    Other generators can produce suggested test data based on the parameters the tester inputs.    Data extractors, database subsets, file extracts can all be used to abstract limited quantities of known data for testing.  

3.10.2. Documentation tools

Documentation tools record calls to programs or sub-programs, list programs using a particular field in a file or list all the programs that use or modify a particular parameter.   Most provide useful cross-referencing facilities.

Some documentation tools do a static analysis of source code – a useful ‘white-box’ technique that supplements functional ‘black-box’ testing in intermediate test environments.   Documentation tools can help analyze the impact of code changes.

3.10.3. Coverage analyzer/ test auditor

Test auditors dynamically analyze source code, a white box approach.   Like all white box approaches, it is appropriate for developers.   Auditors monitor execution, recording code segments and branches, links or paths executed, keeping track of the frequency of execution of sections of code, percent of total execution time used by area of code, and whether a section of code is used or not.

3.11.     Testing the multi-platform system

Multi-platform (e.g.: client-server or web) testing has some special requirements, but for the most part, the techniques, methods, risks and results are exactly the same.  Now that you have at least two separate sets of platforms, each with their own development tools, you need to ensure at some point that the results of the development process mesh well together.  Black-box testing, because of its independence is most useful here.

Some of this is addressed by setting up integration specs at the beginning that identify the databases, messages, access tools and network requirements that will need to be setup (and tested, of course).  Be sure to specify performance requirements as well.

In late integration test, the pieces come together.  It works out well if all previously tested code is in the same pipeline.  For example, if you  are developing AS/400 server portion and a PC client portion, manage both in one management system that is responsible for managing all of the requests, specifications, code, and documentation.   When integration testing begins, all of the required components will enter the test environment simultaneously.  The tester will be assured by the  management system’s control of the process that the previous steps had assembled the requisite pieces of the system before promoting them to multi-platform integration test.  If not, it will be clear who was responsible.  Accountability is important to a smoothly running process.

4.     Summary - developing a Test Strategy

4.1.    Create a managed process

Create an environment where the process is subject to the same management, testing and quality controls as the product.  That means assigning responsibility, enforcing standards,  keeping score, and reviewing the process.

Testing is but one component of an entire process from request to delivery of a change.  Each step in the process must feed the next step with a minimum of human intervention.  With that achieved, the organization becomes more efficient as well as more error-free.  Without the automation and framework, more formal testing becomes an additional burden, which is why many organizations don't do it.  Without the framework, errors could even be introduced into the process.

4.2.    Do it early - and together

If you find a defect in testing, you're too late!  The best way to eliminate defects is not to put them there!  80% of defects occur in requirements and design.  Don't code till you've tested the requirements.  Inspections work just as well for specifications as they do for code.   That means that the users and the developers work closely together at all phases of the process.

Todays Quetion?

Preasure gives Output



1.     Question and Answers

1.1.    What kinds of testing should be considered?

Black box testing - not based on any knowledge of internal design or code. Tests are based on requirements and functionality.

White box testing - based on knowledge of the internal logic of an application's code. Tests are based on coverage of code statements, branches, paths, and conditions.

Unit testing - the most 'micro' scale of testing; to test particular functions or code modules. Typically done by the programmer and not by testers, as it requires detailed knowledge of the internal program design and code. Not always easily done unless the application has a well-designed architecture with tight code; may require developing test driver modules or test harnesses.

Incremental integration testing - continuous testing of an application as new functionality is added; requires that various aspects of an application's functionality be independent enough to work separately before all parts of the program are completed, or that test drivers be developed as needed; done by programmers or by testers.

Integration testing - testing of combined parts of an application to determine if they function together correctly. The 'parts' can be code modules, individual applications, client and server applications on a network, etc. This type of testing is especially relevant to client/server and distributed systems.

Functional testing - black box type testing geared to functional requirements of an application; this type of testing should be done by testers. This doesn't mean that the programmers shouldn't check that their code works before releasing it (which of course applies to any stage of testing.)

System testing - black box type testing that is based on overall requirements specifications; covers all combined parts of a system.

End-to-end testing - similar to system testing; the 'macro' end of the test scale; involves testing of a complete application environment in a situation that mimics real-world use, such as interacting with a database, using network communications, or interacting with other hardware, applications, or systems if appropriate.

Sanity testing - typically an initial testing effort to determine if a new software version is performing well enough to accept it for a major testing effort. For example, if the new software is crashing systems every 5 minutes, bogging down systems to a crawl, or destroying databases, the software may not be in a 'sane' enough condition to warrant further testing in its current state.

Regression testing - re-testing after fixes or modifications of the software or its environment. It can be difficult to determine how much re-testing is needed, especially near the end of the development cycle. Automated testing tools can be especially useful for this type of testing.

Acceptance testing - final testing based on specifications of the end-user or customer, or based on use by end-users/customers over some limited period of time.

Load testing - testing an application under heavy loads, such as testing of a web site under a range of loads to determine at what point the system's response time degrades or fails.

Stress testing - term often used interchangeably with 'load' and 'performance' testing. Also used to describe such tests as system functional testing while under unusually heavy loads, heavy repetition of certain actions or inputs, input of large numerical values, large complex queries to a database system, etc.

Performance testing - term often used interchangeably with 'stress' and 'load' testing. Ideally 'performance' testing (and any other 'type' of testing) is defined in requirements documentation or QA or Test Plans.

Usability testing - testing for 'user-friendliness'. Clearly this is subjective, and will depend on the targeted end-user or customer. User interviews, surveys, video recording of user sessions, and other techniques can be used. Programmers and testers are usually not appropriate as usability testers.

Install / uninstall testing - testing of full, partial, or upgrade install/uninstall processes.

Recovery testing - testing how well a system recovers from crashes, hardware failures, or other catastrophic problems.

Security testing - testing how well the system protects against unauthorized internal or external access, willful damage, etc; may require sophisticated testing techniques.

Compatibility testing - testing how well software performs in a particular hardware/software/operating system/network/etc. environment.

Exploratory testing - often taken to mean a creative, informal software test that is not based on formal test plans or test cases; testers may be learning the software as they test it.

Ad-hoc testing - similar to exploratory testing, but often taken to mean that the testers have significant understanding of the software before testing it.

User acceptance testing - determining if software is satisfactory to an end-user or customer.

Comparison testing - comparing software weaknesses and strengths to competing products.

Alpha testing - testing of an application when development is nearing completion; minor design changes may still be made as a result of such testing. Typically done by end-users or others, not by programmers or testers.

Beta testing - testing when development and testing are essentially completed and final bugs and problems need to be found before final release. Typically done by end-users or others, not by programmers or testers.

Mutation testing - a method for determining if a set of test data or test cases is useful, by deliberately introducing various code changes ('bugs') and retesting with the original test data/cases to determine if the 'bugs' are detected. Proper implementation requires large computational resources.

1.2.    5.2. What makes a good test engineer?

A good test engineer has a 'test to break' attitude, an ability to take the point of view of the customer, a strong desire for quality, and an attention to detail. Tact and diplomacy are useful in maintaining a cooperative relationship with developers, and an ability to communicate with both technical (developers) and non-technical (customers, management) people is useful. Previous software development experience can be helpful as it provides a deeper understanding of the software development process, gives the tester an appreciation for the developers' point of view, and reduce the learning curve in automated test tool programming. Judgement skills are needed to assess high-risk areas of an application on which to focus testing efforts when time is limited.

1.3.     5.3. What makes a good Software QA engineer?

The same qualities a good tester has are useful for a QA engineer. Additionally, they must be able to understand the entire software development process and how it can fit into the business approach and goals of the organization. Communication skills and the ability to understand various sides of issues are important. In organizations in the early stages of implementing QA processes, patience and diplomacy are especially needed. An ability to find problems as well as to see 'what's missing' is important for inspections and reviews.

1.4.    5.4. What makes a good QA or Test manager?

A good QA, test, or QA/Test (combined) manager should:

be familiar with the software development process

be able to maintain enthusiasm of their team and promote a positive atmosphere, despite what is a somewhat 'negative' process (e.g., looking for or preventing problems)

be able to promote teamwork to increase productivity

be able to promote cooperation between software, test, and QA engineers

have the diplomatic skills needed to promote improvements in QA processes

have the ability to withstand pressures and say 'no' to other managers when quality is insufficient or QA processes are not being adhered to

have people judgement skills for hiring and keeping skilled personnel

be able to communicate with technical and non-technical people, engineers, managers, and customers be able to run meetings and keep them focused

1.5.     5.5. What's the role of documentation in QA?

Critical. (Note that documentation can be electronic, not necessarily paper.) QA practices should be documented such that they are repeatable. Specifications, designs, business rules, inspection reports, configurations, code changes, test plans, test cases, bug reports, user manuals, etc. should all be documented. There should ideally be a system for easily finding and obtaining documents and determining what documentation will have a particular piece of information. Change management for documentation should be used if possible.

1.6.     5.6.          What's the big deal about 'requirements'?

One of the most reliable methods of insuring problems, or failure, in a complex software project is to have poorly documented requirements specifications. Requirements are the details describing an application's externally-perceived functionality and properties. Requirements should be clear, complete, reasonably detailed, cohesive, attainable, and testable. A non-testable requirement would be, for example, 'user-friendly' (too subjective). A testable requirement would be something like 'the user must enter their previously-assigned password to access the application'. Determining and organizing requirements details in a useful and efficient way can be a difficult effort; different methods are available depending on the particular project. Many books are available that describe various approaches to this task. (See the Bookstore section's 'Software Requirements Engineering' category for books on Software Requirements.)

Care should be taken to involve ALL of a project's significant 'customers' in the requirements process. 'Customers' could be in-house personnel or out, and could include end-users, customer acceptance testers, customer contract officers, customer management, future software maintenance engineers, salespeople, etc. Anyone who could later derail the project if their expectations aren't met should be included if possible.

Organizations vary considerably in their handling of requirements specifications. Ideally, the requirements are spelled out in a document with statements such as 'The product shall.....'. 'Design' specifications should not be confused with 'requirements'; design specifications should be traceable back to the requirements.

In some organizations requirements may end up in high level project plans, functional specification documents, in design documents, or in other documents at various levels of detail. No matter what they are called, some type of documentation with detailed requirements will be needed by testers in order to properly plan and execute tests. Without such documentation, there will be no clear-cut way to determine if a software application is performing correctly.

1.7.     5.7. What steps are needed to develop and run software tests?

The following are some of the steps to consider:

Obtain requirements, functional design, and internal design specifications and other necessary documents

Obtain budget and schedule requirements

Determine project-related personnel and their responsibilities, reporting requirements, required standards and processes (such as release processes, change processes, etc.)

Identify application's higher-risk aspects, set priorities, and determine scope and limitations of tests

Determine test approaches and methods - unit, integration, functional, system, load, usability tests, etc.

Determine test environment requirements (hardware, software, communications, etc.)

Determine testware requirements (record/playback tools, coverage analyzers, test tracking, problem/bug tracking, etc.)

Determine test input data requirements

Identify tasks, those responsible for tasks, and labor requirements

Set schedule estimates, timelines, milestones

Determine input equivalence classes, boundary value analyses, error classes

Prepare test plan document and have needed reviews/approvals

Write test cases

Have needed reviews/inspections/approvals of test cases

Prepare test environment and testware, obtain needed user manuals/reference documents/configuration guides/installation guides, set up test tracking processes, set up logging and archiving processes, set up or obtain test input data

Obtain and install software releases

Perform tests

Evaluate and report results

Track problems/bugs and fixes

Retest as needed

Maintain and update test plans, test cases, test environment, and testware through life cycle

1.8.     5.8. What's a 'test plan'?


A software project test plan is a document that describes the objectives, scope, approach, and focus of a software testing effort. The process of preparing a test plan is a useful way to think through the efforts needed to validate the acceptability of a software product. The completed document will help people outside the test group understand the 'why' and 'how' of product validation. It should be thorough enough to be useful but not so thorough that no one outside the test group will read it. The following are some of the items that might be included in a test plan, depending on the particular project:

Title

Identification of software including version/release numbers

Revision history of document including authors, dates, approvals

Table of Contents

Purpose of document, intended audience

Objective of testing effort

Software product overview

Relevant related document list, such as requirements, design documents, other test plans, etc.

Relevant standards or legal requirements

Traceability requirements

Relevant naming conventions and identifier conventions

Overall software project organization and personnel/contact-info/responsibilties

Test organization and personnel/contact-info/responsibilities

Assumptions and dependencies

Project risk analysis

Testing priorities and focus

Scope and limitations of testing

Test outline - a decomposition of the test approach by test type, feature, functionality, process, system, module, etc. as applicable

Outline of data input equivalence classes, boundary value analysis, error classes

Test environment - hardware, operating systems, other required software, data configurations, interfaces to other systems

Test environment validity analysis - differences between the test and production systems and their impact on test validity.

Test environment setup and configuration issues

Software migration processes

Software CM processes

Test data setup requirements

Database setup requirements

Outline of system-logging/error-logging/other capabilities, and tools such as screen capture software, that will be used to help describe and report bugs

Discussion of any specialized software or hardware tools that will be used by testers to help track the cause or source of bugs

Test automation - justification and overview

Test tools to be used, including versions, patches, etc.

Test script/test code maintenance processes and version control

Problem tracking and resolution - tools and processes

Project test metrics to be used

Reporting requirements and testing deliverables

Software entrance and exit criteria

Initial sanity testing period and criteria

Test suspension and restart criteria

Personnel allocation

Personnel pre-training needs

Test site/location

Outside test organizations to be utilized and their purpose, responsibilties, deliverables, contact persons, and coordination issues

Relevant proprietary, classified, security, and licensing issues.

Open issues

Appendix - glossary, acronyms, etc.

(See the Bookstore section's 'Software Testing' and 'Software QA' categories for useful books with more information.)

1.9.    5.9. What's a 'test case'?

A test case is a document that describes an input, action, or event and an expected response, to determine if a feature of an application is working correctly. A test case should contain particulars such as test case identifier, test case name, objective, test conditions/setup, input data requirements, steps, and expected results.

Note that the process of developing test cases can help find problems in the requirements or design of an application, since it requires completely thinking through the operation of the application. For this reason, it's useful to prepare test cases early in the development cycle if possible.

1.10.      5.10.     What should be done after a bug is found?

The bug needs to be communicated and assigned to developers that can fix it. After the problem is resolved, fixes should be re-tested, and determinations made regarding requirements for regression testing to check that fixes didn't create problems elsewhere. If a problem-tracking system is in place, it should encapsulate these processes. A variety of commercial problem-tracking/management software tools are available (see the 'Tools' section for web resources with listings of such tools). The following are items to consider in the tracking process:

Complete information such that developers can understand the bug, get an idea of it's severity, and reproduce it if necessary.

Bug identifier (number, ID, etc.)

Current bug status (e.g., 'Released for Retest', 'New', etc.)

The application name or identifier and version

The function, module, feature, object, screen, etc. where the bug occurred

Environment specifics, system, platform, relevant hardware specifics

Test case name/number/identifier

One-line bug description

Full bug description

Description of steps needed to reproduce the bug if not covered by a test case or if the developer doesn't have easy access to the test case/test script/test tool

Names and/or descriptions of file/data/messages/etc. used in test

File excerpts/error messages/log file excerpts/screen shots/test tool logs that would be helpful in finding the cause of the problem

Severity estimate (a 5-level range such as 1-5 or 'critical'-to-'low' is common)

1.11.     5.11.     Was the bug reproducible?

Tester name

Test date

Bug reporting date

Name of developer/group/organization the problem is assigned to

Description of problem cause

Description of fix

Code section/file/module/class/method that was fixed

Date of fix

Application version that contains the fix

Tester responsible for retest

Retest date

Retest results

Regression testing requirements

Tester responsible for regression tests

Regression testing results

A reporting or tracking process should enable notification of appropriate personnel at various stages. For instance, testers need to know when retesting is needed, developers need to know when bugs are found and how to get the needed information, and reporting/summary capabilities are needed for managers.

1.12.     5.12.     What is 'configuration management'?

Configuration management covers the processes used to control, coordinate, and track: code, requirements, documentation, problems, change requests, designs, tools/compilers/libraries/patches, changes made to them, and who makes the changes. (See the 'Tools' section for web resources with listings of configuration management tools. Also see the Bookstore section's 'Configuration Management' category for useful books with more information.)

1.13.      5.13.     What if the software is so buggy it can't really be tested at all?

The best bet in this situation is for the testers to go through the process of reporting whatever bugs or blocking-type problems initially show up, with the focus being on critical bugs. Since this type of problem can severely affect schedules, and indicates deeper problems in the software development process (such as insufficient unit testing or insufficient integration testing, poor design, improper build or release procedures, etc.) managers should be notified, and provided with some documentation as evidence of the problem.

1.14.     5.14.     How can it be known when to stop testing?


This can be difficult to determine. Many modern software applications are so complex, and run in such an interdependent environment, that complete testing can never be done. Common factors in deciding when to stop are:

Deadlines (release deadlines, testing deadlines, etc.)

Test cases completed with certain percentage passed

Test budget depleted

Coverage of code/functionality/requirements reaches a specified point

Bug rate falls below a certain level

Beta or alpha testing period ends

1.15.     5.15.     What if there isn't enough time for thorough testing?

Use risk analysis to determine where testing should be focused.
Since it's rarely possible to test every possible aspect of an application, every possible combination of events, every dependency, or everything that could go wrong, risk analysis is appropriate to most software development projects. This requires judgement skills, common sense, and experience. (If warranted, formal methods are also available.) Considerations can include:

Which functionality is most important to the project's intended purpose?

Which functionality is most visible to the user?

Which functionality has the largest safety impact?

Which functionality has the largest financial impact on users?

Which aspects of the application are most important to the customer?

Which aspects of the application can be tested early in the development cycle?

Which parts of the code are most complex, and thus most subject to errors?

Which parts of the application were developed in rush or panic mode?

Which aspects of similar/related previous projects caused problems?

Which aspects of similar/related previous projects had large maintenance expenses?

Which parts of the requirements and design are unclear or poorly thought out?

What do the developers think are the highest-risk aspects of the application?

What kinds of problems would cause the worst publicity?

What kinds of problems would cause the most customer service complaints?

What kinds of tests could easily cover multiple functionalities?

Which tests will have the best high-risk-coverage to time-required ratio?

1.16.      5.16.     What if the project isn't big enough to justify extensive testing?

Consider the impact of project errors, not the size of the project. However, if extensive testing is still not justified, risk analysis is again needed and the same considerations as described previously in 'What if there isn't enough time for thorough testing?' apply. The tester might then do ad hoc testing, or write up a limited test plan based on the risk analysis.

1.17.      5.17.     What can be done if requirements are changing continuously?

A common problem and a major headache.

Work with the project's stakeholders early on to understand how requirements might change so that alternate test plans and strategies can be worked out in advance, if possible.

It's helpful if the application's initial design allows for some adaptability so that later changes do not require redoing the application from scratch.

If the code is well-commented and well-documented this makes changes easier for the developers.

Use rapid prototyping whenever possible to help customers feel sure of their requirements and minimize changes.

The project's initial schedule should allow for some extra time commensurate with the possibility of changes.

Try to move new requirements to a 'Phase 2' version of an application, while using the original requirements for the 'Phase 1' version.

Negotiate to allow only easily-implemented new requirements into the project, while moving more difficult new requirements into future versions of the application.

Be sure that customers and management understand the scheduling impacts, inherent risks, and costs of significant requirements changes. Then let management or the customers (not the developers or testers) decide if the changes are warranted - after all, that's their job.

Balance the effort put into setting up automated testing with the expected effort required to re-do them to deal with changes.

Try to design some flexibility into automated test scripts.

Focus initial automated testing on application aspects that are most likely to remain unchanged.

Devote appropriate effort to risk analysis of changes to minimize regression testing needs.

Design some flexibility into test cases (this is not easily done; the best bet might be to minimize the detail in the test cases, or set up only higher-level generic-type test plans)

Focus less on detailed test plans and test cases and more on ad hoc testing (with an understanding of the added risk that this entails).

1.18.     5.18.     What if the application has functionality that wasn't in the requirements?

It may take serious effort to determine if an application has significant unexpected or hidden functionality, and it would indicate deeper problems in the software development process. If the functionality isn't necessary to the purpose of the application, it should be removed, as it may have unknown impacts or dependencies that were not taken into account by the designer or the customer. If not removed, design information will be needed to determine added testing needs or regression testing needs. Management should be made aware of any significant added risks as a result of the unexpected functionality. If the functionality only effects areas such as minor improvements in the user interface, for example, it may not be a significant risk.

5.19.     How can Software QA processes be implemented without stifling productivity?

By implementing QA processes slowly over time, using consensus to reach agreement on processes, and adjusting and experimenting as an organization grows and matures, productivity will be improved instead of stifled. Problem prevention will lessen the need for problem detection, panics and burn-out will decrease, and there will be improved focus and less wasted effort. At the same time, attempts should be made to keep processes simple and efficient, minimize paperwork, promote computer-based processes and automated tracking and reporting, minimize time required in meetings, and promote training as part of the QA process. However, no one - especially talented technical types - likes rules or bureacracy, and in the short run things may slow down a bit. A typical scenario would be that more days of planning and development will be needed, but less time will be required for late-night bug-fixing and calming of irate customers.

1.19.     5.20.     What if an organization is growing so fast that fixed QA processes are impossible?

This is a common problem in the software industry, especially in new technology areas. There is no easy solution in this situation, other than:

Hire good people

Management should 'ruthlessly prioritize' quality issues and maintain focus on the customer

Everyone in the organization should be clear on what 'quality' means to the customer

1.20.     5.21.      How does a client/server environment affect testing?

Client/server applications can be quite complex due to the multiple dependencies among clients, data communications, hardware, and servers. Thus testing requirements can be extensive. When time is limited (as it usually is) the focus should be on integration and system testing. Additionally, load/stress/performance testing may be useful in determining client/server application limitations and capabilities. There are commercial tools to assist with such testing.

1.21.     5.22.      How can World Wide Web sites be tested?

Web sites are essentially client/server applications - with web servers and 'browser' clients. Consideration should be given to the interactions between html pages, TCP/IP communications, Internet connections, firewalls, applications that run in web pages (such as applets, javascript, plug-in applications), and applications that run on the server side (such as cgi scripts, database interfaces, logging applications, dynamic page generators, asp, etc.). Additionally, there are a wide variety of servers and browsers, various versions of each, small but sometimes significant differences between them, variations in connection speeds, rapidly changing technologies, and multiple standards and protocols. The end result is that testing for web sites can become a major ongoing effort. Other considerations might include:

What are the expected loads on the server (e.g., number of hits per unit time?), and what kind of performance is required under such loads (such as web server response time, database query response times). What kinds of tools will be needed for performance testing (such as web load testing tools, other tools already in house that can be adapted, web robot downloading tools, etc.)?

Who is the target audience? What kind of browsers will they be using? What kind of connection speeds will they by using? Are they intra- organization (thus with likely high connection speeds and similar browsers) or Internet-wide (thus with a wide variety of connection speeds and browser types)?

What kind of performance is expected on the client side (e.g., how fast should pages appear, how fast should animations, applets, etc. load and run)?

Will down time for server and content maintenance/upgrades be allowed? how much?

What kinds of security (firewalls, encryptions, passwords, etc.) will be required and what is it expected to do? How can it be tested?

How reliable are the site's Internet connections required to be? And how does that affect backup system or redundant connection requirements and testing?

What processes will be required to manage updates to the web site's content, and what are the requirements for maintaining, tracking, and controlling page content, graphics, links, etc.?

Which HTML specification will be adhered to? How strictly? What variations will be allowed for targeted browsers?

Will there be any standards or requirements for page appearance and/or graphics throughout a site or parts of a site??

How will internal and external links be validated and updated? how often?

Can testing be done on the production system, or will a separate test system be required? How are browser caching, variations in browser option settings, dial-up connection variabilities, and real-world internet 'traffic congestion' problems to be accounted for in testing?

How extensive or customized are the server logging and reporting requirements; are they considered an integral part of the system and do they require testing?

How are cgi programs, applets, javascripts, ActiveX components, etc. to be maintained, tracked, controlled, and tested?

Some sources of site security information include the Usenet newsgroup 'comp.security.announce' and links concerning web site security in the 'Other Resources' section.

Some usability guidelines to consider - these are subjective and may or may not apply to a given situation (Note: more information on usability testing issues can be found in articles about web site usability in the 'Other Resources' section):

Pages should be 3-5 screens max unless content is tightly focused on a single topic. If larger, provide internal links within the page.

The page layouts and design elements should be consistent throughout a site, so that it's clear to the user that they're still within a site.

Pages should be as browser-independent as possible, or pages should be provided or generated based on the browser-type.

All pages should have links external to the page; there should be no dead-end pages.

The page owner, revision date, and a link to a contact person or organization should be included on each page.

1.22.     5.23.      How is testing affected by object-oriented designs?

Well-engineered object-oriented design can make it easier to trace from code to internal design to functional design to requirements. While there will be little affect on black box testing (where an understanding of the internal design of the application is unnecessary), white-box testing can be oriented to the application's objects. If the application was well-designed this can simplify test design.

1.23.     5.24.      What is Extreme Programming and what's it got to do with testing?

Extreme Programming (XP) is a software development approach for small teams on risk-prone projects with unstable requirements. It was created by Kent Beck who described the approach in his book 'Extreme Programming Explained' (See the Softwareqatest.com Books page.). Testing ('extreme testing') is a core aspect of Extreme Programming. Programmers are expected to write unit and functional test code first - before the application is developed. Test code is under source control along with the rest of the code. Customers are expected to be an integral part of the project team and to help develope scenarios for acceptance/black box testing. Acceptance tests are preferably automated, and are modified and rerun for each of the frequent development iterations. QA and test personnel are also required to be an integral part of the project team. Detailed requirements documentation is not used, and frequent re-scheduling, re-estimating, and re-prioritizing is expected. For more info see the XP-related listings in the Softwareqatest.com 'Other Resources' section.

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